Play To Learn

Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 31.92 MB
Format: PDF, ePub
View: 4784
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Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills.

Game Design Workbook

Author: Karl Kapp
ISBN: 9781562865771
Size: 30.56 MB
Format: PDF, Mobi
View: 5480
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Experts Sharon Boller and Karl Kapp share best practices from real in-person and online games of learners exploring new skills and experiencing different points of view. So think big and make your training effort count with Play to Learn.

The Gamification Of Learning And Instruction

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118096347
Size: 24.61 MB
Format: PDF, Mobi
View: 1141
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This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Design For How People Learn

Author: Julie Dirksen
Publisher: New Riders
ISBN: 0134211529
Size: 17.16 MB
Format: PDF
View: 5802
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Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for ...

The Gamification Of Learning And Instruction Fieldbook

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 111867443X
Size: 61.63 MB
Format: PDF, ePub
View: 4408
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a ...

Immersive Learning

Author: Koreen Olbrish Pagano
Publisher: American Society for Training and Development
ISBN: 1562868217
Size: 59.66 MB
Format: PDF
View: 781
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In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design. Outline the process of designing for immersion.

The Multiplayer Classroom Designing Coursework As A Game

Author: Lee Sheldon
Publisher: Cengage Learning
ISBN: 1435458451
Size: 11.61 MB
Format: PDF, Kindle
View: 6912
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Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game.

Gadgets Games And Gizmos For Learning

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 9780787995669
Size: 68.24 MB
Format: PDF, Mobi
View: 3697
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The book debunks the notion that the "toys" and "bad habits" of gamers have a negative impact on the workplace. Instead, the book describes how these items can actually be used to achieve an advantage by savvy, innovative organizations.

Winning E Learning Proposals

Author: Karl M. Kapp
Publisher: J. Ross Publishing
ISBN: 9781932159042
Size: 47.58 MB
Format: PDF, Docs
View: 380
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Winning E-Learning Proposals illustrates how to make significant profits in the competitive e-learning industry by revealing proven methods for preparing winning proposals.

How People Learn

Author: Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice
Publisher: National Academies Press
ISBN: 0309070368
Size: 28.72 MB
Format: PDF, Kindle
View: 6696
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This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning.