Videogames Identity And Digital Subjectivity

Author: Rob Gallagher
Publisher: Taylor & Francis
ISBN: 1315390930
Size: 34.57 MB
Format: PDF
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Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private ...

Die Kunst Des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958452841
Size: 21.43 MB
Format: PDF, Kindle
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Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern.

New Media

Author: Martin Lister
Publisher: Routledge
ISBN: 1134083823
Size: 37.91 MB
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The 'cheat' then is a complex actor, at once a software technology, a videogame
media convention, a gameplay tactic, and a social resource. Not only are games
and their playing distinct from television and television viewing, but ... 4.5.3 Play,
media and everyday life Play is a key term in the development of popular
computer media and in theories of identity and subjectivity in digital culture. As
we have seen it underpins cybercultural shifting subjectivities, notably online '
identity play', ...

Die Tryin

Author: Derek A. Burrill
Publisher: Peter Lang Pub Incorporated
ISBN: 9781433102424
Size: 51.51 MB
Format: PDF, ePub
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Videogames, Masculinity, Culture Derek A. Burrill. although there is ... kicking ass
, etc.). Thus, at root, this book seeks to inspect and theorize how videogames
function as a performative space in which forms of subjectivity, particularly
masculine-coded subjectivities, are produced, ... In many ways similar to Scott
Bukatman's notion of "terminal identity," this specific, gendered, historically
situated subjectivity, what I call 'digital boyhood,' serves as a lynchpin of this
study. Boyhood can be ...

Religion In Games

Author: Oliver Steffen
ISBN: 9783496015765
Size: 43.49 MB
Format: PDF, ePub, Mobi
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Oliver Steffen untersucht den Zusammenhang von digitalen Spielen und Religion anhand zweier Beispiele: 'Anno 1404' und 'Risen.

Gamen Mit Gott

Author: Oliver Steffen
ISBN: 9783290220389
Size: 70.14 MB
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Gibt es religiose Spiele? Wie werden religiose Themen in Spielen dargestellt? Ist das Gamen von religiosen Spielen eine religiose Handlung? Diese Fragen erforscht Oliver Steffen seit Jahren.

Cinematic Perspectives On Digital Culture

Author: Norman Taylor
Publisher: Springer
ISBN: 1137284625
Size: 75.14 MB
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Mass consumption maintained an identity for those with whom you communicate
while in disembodied online communities, identity is ambiguous and 'many of the
basic cues ... areabsent'.87 Where thealteregoof a starwasonce a variable
expression of idealised'reallife' identity,the body at the interfaceinthe digital
assemblage isasubjective extension. Even so,theavatar concretises the
processesof hybrid agency that have been historically inscribed by the star
system. In hisarticulation ...

Text Technology

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As the site of digital subjectivity, the avatar serves as the entry point for the player
into the game as well as the central character in the unfolding action. This "cyber-
puppet" acts as the primary site of agency through which the player enacts any
number of identities and subjectivities free from the corporeal constraints of the
abject flesh. Hence the connection between player and avatar has become
heavily emphasized (and theorized) as a site of productive possibility and
philosophical ...


Author: Michael Hardt
Publisher: Campus Verlag
ISBN: 3593372304
Size: 46.56 MB
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Nach einem Vierteljahrhundert politischer Theoriemüdigkeit haben Hardt und Negri mit ihrer brillanten, provokanten und heiß diskutierten Analyse des postmodernen Kapitalismus im Zeitalter der Globalisierung das Denken wieder in Bewegung ...

Parables Of The Posthuman

Author: Jonathan Boulter
Publisher: Wayne State University Press
ISBN: 0814341446
Size: 74.40 MB
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Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.