Dark Souls Par Dela La Mort Volume 2 Boodborne Dark Souls Iii Book PDF, EPUB Download & Read Online Free

Dark Souls. Par-delà la mort

Dark Souls. Par-delà la mort

Author: Damien Mecheri, Sylvain Romieu
Publisher: Third Editions
ISBN: 2377840108
Pages: 400
Year: 2017-07-25
Alors que nous pensions avoir fait le tour du sujet dans le premier volume, ces deux jeux supplémentaires ont ouvert de nouvelles pistes de réflexion. Dans ce deuxième volume consacré aux jeux passionnants que sont les Souls et Bloodborne, nous vous invitons à poursuivre l’exploration de leurs histoires cryptiques, à approfondir l’étude de leurs approches esthétiques et de leur philosophie ludique. Les coulisses des développements, l’analyse des scénarios, les thématiques et les bandes-son de chaque jeu seront traitées dans cet ouvrage. Une dernière partie sera consacrée quant à elle au décryptage des deux titres, à la fois au regard de la série et sous l’angle de sujets transversaux n’ayant pas été abordés dans le premier volume, des influences esthétiques au marketing, en passant par des mises en perspective sur l’évolution des jeux. Un livre indispensable pour tout aficionado de la série de jeux Dark Souls ! EXTRAIT Durant l’été 2012, tandis que From Software achève de peaufiner le DLC du premier Dark Souls, « Artorias of the Abyss », le studio de développement est contacté par Sony. L’éditeur a retenu la leçon de Demon’s Souls ; le succès au long cours de l’œuvre de From Software est miraculeux. Souhaitant renouveler un partenariat aussi fructueux, Sony propose derechef un contrat d’exclusivité au studio. Dans le making of produit par IGN, Masami Yamamoto (responsable du développement externe chez Sony Japan Studios) évoque ces prémices : « D’habitude, ce sont les développeurs qui viennent nous présenter les idées. Bloodborne a été un cas particulier – on avait grande envie de travailler de nouveau avec Hidetaka Miyazaki, alors on est allés en parler directement à From Software. » Dès le départ, pourtant, il n’est nullement question de réaliser un Demon’s Souls 2. Si la tentation est forte d’exploiter le filon d’une licence connue, l’attrait de la nouveauté l’est plus encore. À PROPOS DES AUTEURS Passionné de cinéma et de jeu vidéo, Damien Mecheri intègre en 2004 la rédaction du magazine Gameplay RPG en signant plusieurs articles du hors-série n° 2 consacré à la saga Final Fantasy. Damien poursuit son travail avec cette même équipe dans une autre publication intitulée Background, avant de continuer l’aventure sur Internet en 2008 avec le site Gameweb.fr. Depuis 2011, il participe aux aventures de Mehdi El Kanafi et Nicolas Courcier, les deux fondateurs de Third Éditions. Curieux de nature, rêveur contre nature, râleur chronique, mais également voyageur de passion, du réel à l’irréel, Sylvain Romieu explore aussi bien le monde que les univers virtuels, toujours à la recherche de découvertes enrichissantes ou de cultures hétéroclites. Développeur de métier, il a cependant attrapé sa modeste plume voilà quelques années afin de décortiquer au mieux les atouts et la richesse du monde merveilleusement créatif du jeu vidéo. Il écrit sur le site Chroniques ludiques, notamment sur le sujet des RPG, son genre de prédilection.
Dark Souls: Beyond the Grave

Dark Souls: Beyond the Grave

Author: Damien Mecheri, Sylvain Romieu
Publisher:
ISBN: 1094723576
Pages: 304
Year: 2018-02
If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named "Game of the Year" 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail.
Dark Souls

Dark Souls

Author: Damien Mecheri, Sylvain Romieu
Publisher:
ISBN:
Pages: 398
Year: 2017-08-31
Dans ce deuxième volume consacré aux jeux passionnants que sont les Souls et Bloodborne, nous vous invitons à poursuivre l'exploration de leurs histoires cryptiques, à approfondir l'étude de leurs approches esthétiques et de leur philosophie ludique. Bloodborne et Dark Souls III sont à la fois différents et complémentaires. Ce qu'ils nous révèlent des créations de From Software, de la démarche de Miyazaki, mais aussi du marché du jeu vidéo et de la nature du médium se montre des plus enrichissant. Alors que nous pensions avoir fait le tour du sujet dans le premier volume, ces deux jeux supplémentaires ont ouvert de nouvelles pistes de réflexion. Les coulisses des développements, l'analyse des scénarios, les thématiques et les bandes-son de chaque jeu seront traitées dans cet ouvrage. Une dernière partie sera consacrée quant à elle au décryptage des deux titres, à la fois au regard de la série et sous l'angle de sujets transversaux n'ayant pas été abordés dans le premier volume, des influences esthétiques au marketing, en passant par des mises en perspective sur l'évolution des jeux.
Bloodborne Official Artworks

Bloodborne Official Artworks

Author: Sony, FromSoftware
Publisher: Udon Entertainment
ISBN: 1772940364
Pages: 256
Year: 2017
In the terrifying video game Bloodborne, deranged mobs and nightmarish creatures lurk around every corner of a horror-filled gothic city. Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!
Dishonored: The Dunwall Archives

Dishonored: The Dunwall Archives

Author: Various
Publisher: Dark Horse Comics
ISBN: 1630081116
Pages: 184
Year: 2014-12-02
The artworks, manuscripts, and scraps of information gathered throughout Dunwall are collected at last. It has been a long and difficult journey to archive these tales of our cursed city, but it is my hope that you, reading this now, will take heed, and learn from those gone before you to forge your own destiny. The Dunwall Archives are now yours--what will you do with them now that you know the truth in these pages?
Dark Souls

Dark Souls

Author: From Software, M. Kirie Hayashi
Publisher: Udon Entertainment Corporation
ISBN: 1926778898
Pages: 128
Year: 2014-01-21
"Showcasing the grim and chilling artwork behind the fan-favorite game, [this book] features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators"--Dust jacket back.
Bloodborne Collection

Bloodborne Collection

Author: Ales Kot
Publisher: Titan Comics
ISBN: 1785863444
Pages: 112
Year: 2018-09-11
Discover the terrifying secrets of Old Yharnam in a brand new comic series spinning out of Fromsoftware/Hidetaka Miyazaki's critically-acclaimed Bloodborne videogame! Awakening in an ancient city plagued by a twisted endemic - where horrific beasts stalk the shadows and the streets run slick with the blood of the damned - a nameless Hunter embarks on a dangerous quest in search of Paleblood... his only escape from the endless Night of the Hunt...
A Mind Forever Voyaging

A Mind Forever Voyaging

Author: Dylan Holmes
Publisher: Dylan Holmes
ISBN: 1480005754
Pages: 248
Year: 2012
An engaging and entertaining read for veteran gamers and curious newcomers alike,A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities—and challenges—presented when players are giventhe ability to direct how a story plays out. From the text-based adventure ofPlanetfall andthe interactive cinema of Heavy Rain to the one-act play ofFaçade and the simulated world ofShenmue, Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as: •How did the introduction of moral choices in video games change the playing field? •What film techniques have enhanced (or detracted from!) the gaming experience? •Can video games aspire to be art? [Hint: Yes!] •What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"? •Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch makeA MindForever Voyaging an enlightening read that captures the best that video games have to offer.
You Died

You Died

Author: Keza MacDonald, Jason Killingsworth
Publisher:
ISBN: 1909430226
Pages: 333
Year: 2016

Dark Souls II

Dark Souls II

Author: From Software
Publisher: Udon Entertainment
ISBN: 1927925568
Pages: 240
Year: 2016-02-09
Collecting the dark and haunting artwork behind the critically-acclaimed Dark Souls II in a prestigious hardcover tome. Dark Souls II: Design Works features armor and weapon designs, character concepts, creatures, locations, rough sketches, an exclusive interview with the game's creators, and more!
Dark Souls #1

Dark Souls #1

Author: George Mann
Publisher: Titan Comics
ISBN: 1785856170
Pages: 32
Year: 2016-04-20
Welcome to the world of Dark Souls; a landscape bathed in arcane fantasy, where primordial forces govern the tides of time, bonfires flicker in the darkness, and the undead stalk the earth in search of impossible redemption. From Titan Comics and Doctor Who scribe, George Mann, comes this original tale of adventure and visceral horror that throws readers deep into the twisted myth of Namco-Bandai's award-winning video-game franchise. "the references [and] hidden surprises make this a worthy ¨C though, very different ¨C addition to the Souls series." ¨C Xbox Hub "stunning and gruesome in equal measure." ¨C Flickering Myth "For a comic about death, there is a lot life in these images...I can¡¯t wait for the next issue." ¨C Warped Factor "Dark Souls takes on a very smart approach." ¨C Enemy Slime "DARK SOULS is the first of these video game adaptations that I¡¯d rather read than play." ¨C Ain¡¯t It Cool News "A great first issue¡­ full of action and story" ¨C Comic Trash
Dark Souls II

Dark Souls II

Author: Bruce Byrne, Franz von Eisenheim, Lucas Hofstaater, Marcus Sanders, Moe Murad
Publisher:
ISBN: 0744015472
Pages: 464
Year: 2014-03-11
Presents walkthroughs for the game, along with information on characters, weapons and equipment, and tactics.
Mindjammer

Mindjammer

Author: Sarah Newton
Publisher: Createspace Independent Pub
ISBN: 147834802X
Pages: 444
Year: 2012-08-01
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night
The Legend of Zelda: Breath of the Wild--Creating a Champion

The Legend of Zelda: Breath of the Wild--Creating a Champion

Author: Nintendo
Publisher: Dark Horse Comics
ISBN: 1506710182
Pages: 424
Year: 2018-11-20
This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!
Dark Souls: Legends of the Flame (complete collection)

Dark Souls: Legends of the Flame (complete collection)

Author: George Mann, Dan Watters, Cassandra Khaw, Tom Williams, Tauriq Moosa, Michael Walsh
Publisher: Titan Comics
ISBN: 1785863908
Pages: 114
Year: 2017-08-09
In a realm where hollowed champions rise and fall with the ages, where brave knights quest for absolution and bonfires blaze against the everdark, myth and legend will forever prevail… From the desolate worlds of Namco-Bandai’s critically lauded videogame series comes this unsettling collection of all-new Dark Souls tales, written and drawn by some of the comic industry’s finest. Collects Dark Souls: Legends of the Flame #1-2 and Dark Souls: Tales of Ember #1-2. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri; min-height: 14.0px}