Power Up How Japanese Video Games Gave The World An Extra Life Book PDF, EPUB Download & Read Online Free

Power-Up

Power-Up

Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486801497
Pages: 336
Year: 2016-10-21
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Power-Up

Power-Up

Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Pages: 336
Year: 2016-10-10
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Power-Up

Power-Up

Author: Chris Kohler
Publisher: Brady
ISBN: 0744004241
Pages: 302
Year: 2005
Examines the history of Japanese video games and how the designers added film-like elements of character, narrative, and story into their games, and includes interviews with accomplished game designers, artists, and musicians. Original. (All users)
Retro Gaming Hacks

Retro Gaming Hacks

Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Pages: 504
Year: 2005-10-12
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
This Gaming Life

This Gaming Life

Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Pages: 213
Year: 2008
Traveling to London, Seoul, and Reyjkavik, the topic of gaming and its effects on people around the world is discussed through a review of its impact on culture, technology, and education around the world.
Game Over

Game Over

Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Pages: 288
Year: 2011-11-02
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Good Job, Brain!

Good Job, Brain!

Author: Karen Chu, Colin Felton, Dana Nelson, Chris Kohler
Publisher: Ulysses Press
ISBN: 1612436250
Pages: 200
Year: 2016-08-22
MIND-EFFING FACTOIDS AND QUIRKY COMMENTARY THAT GIVE THE TRADITIONAL TRIVIA BOOK A FUN REBOOT Which came first, Brad Pitt or lasers? Who, what, or where is “shrapnel” named after? And can you really use cheese to tell the future? These questions and many more are answered in Good Job, Brain!, a collection of freaky facts, perplexing puzzles, and quirky quizzes based on the award-winning podcast of the same name. So step up, silly scholars seeking stupendous stimuli, for some... •CRAZY-BUT-TRUE STORIES •HILARIOUS QUIZZES •REBUS PUZZLES •CHALLENGING CROSSWORDS •STRATEGIES AND TIPS TO WIN AT PUB QUIZ
Final Fantasy V

Final Fantasy V

Author: Chris Kohler
Publisher:
ISBN: 1940535182
Pages: 165
Year: 2017-10-24
Revisits the classic 1992 RPG based on original interviews with the game's creator. When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months. But the game was dubbed 'too hardcore' for a Western audience and was swapped with the more simplistic Final Fantasy Mystic Quest. That didn't stop teenager Chris Kohler from tracking down a Japanese copy, using it to teach himself Japanese, and, with the help of some internet companions, created the first-ever comprehensive English-language FAQ of the game.
Critical Path

Critical Path

Author: Dan Amrich
Publisher: Tripletorch
ISBN: 098514372X
Pages: 332
Year: 2012-02-15
It's your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right? Actually, it can. It's definitely not easy to get this dream job-it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours. Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich's own experience as a game journalist for more than 15 years, it's advice that can serve you for your entire career, from press start to game over.
High Score!

High Score!

Author: Rusel DeMaria
Publisher: McGraw-Hill Osborne Media
ISBN: 0072231726
Pages: 392
Year: 2004
Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.
The Ultimate History of Video Games

The Ultimate History of Video Games

Author: Steven L. Kent
Publisher: Three Rivers Press
ISBN: 0307560872
Pages: 624
Year: 2010-06-16
Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.
Jawsome Shark Quizzes

Jawsome Shark Quizzes

Author: Karen Chu
Publisher: Ulysses Press
ISBN: 1612436986
Pages: 240
Year: 2017-04-17
Dive into the Shark-Infested Trivia You call yourself a shark a-fish-ionado, but how well do you really know the ocean’s ultimate predator? Test your intelligence with these interactive quizzes packed to the gills with fun facts. • Do sharks sleep? • Can sharks see in color? • Can you hypnotize a shark? • How far away can a shark detect its prey? • What’s the fastest shark? Strongest shark? Largest shark? • Does the great white shark have predators? • How high can a mako shark jump? • What’s a group of sharks called? With the fin-formation in Jawsome Shark Quizzes, you can impress your chums with your knowledge of all things shark.
Super Mario

Super Mario

Author: Jeff Ryan
Publisher: Penguin
ISBN: 1101517638
Pages: 320
Year: 2011-08-04
The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Shigeru Miyamoto

Shigeru Miyamoto

Author: Jennifer deWinter
Publisher: Bloomsbury Publishing USA
ISBN: 1628923873
Pages: 200
Year: 2015-05-21
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
All Your Base Are Belong to Us

All Your Base Are Belong to Us

Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Pages: 352
Year: 2011-04-05
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more! From the Trade Paperback edition.