The Art of Godmachine
Publisher: Flood Gallery
This lavishly produced art book is the first ever collection of the unique and ground breaking work of one of the UK s leading cult artists, Godmachine. Twisted dark fantasy, modern heavy metal, new school tattoo, horror... Godmachine has blazed the trail and although many artists have followed his path, he is the original and he remains unique. His illustrative style stands alone. He is simply the best at what he does. As well as showcasing many of his best art pieces and sketches, the book includes many quotes taken from interviews and gives an insight into the mind and humour of the man himself. In The Art of Godmachine you will see an artist who is at the peak of his powers.
The God Machine
Author: Chandra Free
Publisher: Titan Comics
Death is a funny old business, especially when all existence is controlled by a ditzy, ethereal Good God and naughty Evil God who have lost the keys to heaven...
The God MacHine
Author: Anthony Genova
The origin of mankind is hidden within an obscured past. Old texts and ancient monuments are all that is left of a civilization that once understood the Art of Creation. Will mankind remain in the dark forever, or can the actions of a few awaken the sleeping spirit with us all? When a young man from Okinawa realizes that there is more to reality than it seems, he must face a darkness that has bound itself to this world and threatens our very existence. With the help of his friends, he will either discover the truth to the lies that conceal this evil, or the unwritten history of mankind and the power locked within us all will be lost forever. Inspired by quantum physics, religious texts and archeological findings; The God Machine is a story that connects the ancient and modern worlds to reveal what might have been our past, and what may someday be our future.
The God Machine
Author: James R. Chiles
From transforming the ways of war to offering godlike views of inaccessible spots, revolutionizing rescues worldwide, and providing some of our most-watched TV moments—including the cloud of newscopters that trailed O. J. Simpson’s Bronco—the helicopter is far more capable than early inventors expected. Now James Chiles profiles the many helicoptrians who contributed to the development of this amazing machine, and pays tribute to the selfless heroism of pilots and crews. A virtual flying lesson and scientific adventure tale, The God Machine is more than the history of an invention; it is a journey into the minds of imaginative thinkers and a fascinating look at the ways they changed our world. From the Trade Paperback edition.
God from the Machine
Author: William Sims Bainbridge
Publisher: Rowman Altamira
A demonstration of how religion and religious belief can emerge using computer simulations
The God of the Machine
Author: Isabel Paterson
Publisher: Transaction Publishers
The God of the Machine presents an original theory of history and a bold defense of individualism as the source of moral and political progress. When it was published in 1943, Isabel Paterson's work provided fresh intellectual support for the endangered American belief in individual rights, limited government, and economic freedom. Her book placed her in the vanguard of the free-enterprise movement now sweeping the world. It will be essential to students of American history, political theory, and literature.
God in the Machine
Author: Liel Leibovitz
Publisher: Templeton Foundation Press
If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin’s Creed ? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games still remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this canard now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philoso-phical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection—these all come into play in the video games that some critics so easily write off as mind-numbing wastes of time. When one looks closely at how these games are designed, at their inherent logic, and at the cognitive effects they have on players, it becomes clear that playing these games creates a state of awareness vastly different from that which occurs when we watch television or read a book. Indeed, gameplay is a far more engaged process—one that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engrossing game can be a profoundly spiritual activity. It is not to think, but rather simply to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. Today, as more and more of us look screenward, it is important to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.
Author: Jason Edmiston
The first complete monograph from pop culture’s “Rembrandt”. Praised as much by Hollywood as by his fan base, Jason Edmiston is THE greatest painter of Geek culture of our time. Adopting a classic style, he creates incredible oil paintings of Batman, Daenerys Targaryen and Dracula, to name a few. Featured in various American and Canadian conventions (he lives in Toronto), he is followed by a huge, loyal fan base who are desperate to procure all of his posters and limited editions. Curated by another celebrity on the Geek art scene, Jay Shaw, this book brings together all of Edmiston’s most famous works, including many new drawings, as well as several pages of technical advice.
Author: Dan Abnett, Anthony Williams, Andy Lanning
Publisher: Games Workshop Limited
Imperius Dictatio, Warlord Titan, god-machine of death and destruction. From this mighty weapons platform are battles won and worlds conquered. To command such a weapon is to be without equal. To hold the fate of the stars in your grasp and to be as one with the machine god. But there is a terrible price to pay for such power. The essence of your life force becomes mixed with the machine spirit and your very soul is the Emperor's to command. Titan 3 rejoins the tale of Princeps Hekate and Titan Imperius Dictatio as they battle the dread Chaos legions in an epic struggle that can only be won at a high price.
Author: David Annandale
Publisher: Games Workshop
The mighty Warlord Titans of the Adeptus Titanicus march to war against the rampaging hordes of Chaos. The Battle Titans of the Adeptus Titanicus are towering war engines, striding to war as holy effigies of the Omnissiah. Greatest of all are the mighty Warlord Titans, their weapons bringing righteous death to alien and heretic alike. Still reeling from a near disastrous battle against tyranids, the Pallidus Morr demi-legio is assigned to a new warzone, a nearby forge world which has fallen under the sway of Chaos. Here their battered war-machines must fight alongside another Titan Legion, the Imperial Hunters. As city after city falls before the relentless tread of Chaos war machines, the Imperium’s only chance of victory lies in the two legios putting aside their differences and fighting as one.
Over the years the motion picture industry has (sadly) gravitated to generating poorly cropped and heavily airbrushed posters that rely far too often on celebrity head shots. Thankfully, an underground network of graphic designers and artists has reinvigorated the art of the movie poster, crafting stunning pieces for classic and cult films. Here is the first comprehensive look at the movement, presenting this eclectic and dynamic medium through more than 200 eye-popping posters from over 100 cutting-edge artists, coupled with fascinating commentary and behind-the-scenes information. These new, underground posters have quickly become the most coveted by ardent moviegoers; they are typically produced in very limited runs, sell out within minutes, and command upwards of several hundred dollars each. With a smart, fresh visual perspective, alternative movie posters celebrate classics like Star Wars, A Clockwork Orange, and The Shining as well as cult favorites: The Big Lebowski, Blade Runner, and Pink Flamingos.
The metal thing has kept a grim vigil within its blasted circle of bone for more than ten thousand years, and those who cross the boundaries of that ring can expect only death. Standing as God to a cracked and broken people, it waits for the one who holds within him the key that can unlock the miracles of the land beyond.Pehr lives with his family in their village by the sea, far removed from the metal thing and its worshipers. He is sixteen, fit and strong, nearly ready to take the Hunter's Test and become a man. All he has ever known exists on this small strip of land, trapped between the churning sea on one side and the deadly jungle on the other.When the vile creatures known as Lagos descend upon his village, Pehr's world is shattered, his family destroyed, and his life thrown into chaos. What begins as a simple attempt to rescue his cousin becomes instead a journey that will change him forever. Somewhere, past the jungle and through the mountains, a girl with purple eyes stands upon the vast plains of her land. She is searching for him, and when at last they meet, the choices they make will bring the entire human race salvation ... or destruction.High above them both, the metal thing awaits.
"Step into the expansive sci-fi universe of Mass Effect with Dark Horse's oversized collection of twenty high-quality art prints from the smash-hit video game series!"--Darkhorse.com.
Author: Daniel Moler
A strange burst of energy streaks across the Ende Star System . . . awakening ancient beings . . . igniting tense rivalries . . . leaving a stranger in its wake with no memory, but accompanied with cosmic powers beyond description! Drivel, galactic trash man, finds himself caught in a conundrum . . . war is on the horizon . . . alliances are being severed . . . and the alien with amnesia is exploding with a force he just may not be able to contain! ORACLE is a cosmic adventure comic book created, written, and illustrated by Daniel Moler! This volume includes Oracle #1, a preview of #2, supplemental artwork and author's notes, as well as a Foreword by Aaron Conaway.